![victoria 3 art victoria 3 art](https://i.pinimg.com/originals/c5/31/3e/c5313e2e740e3626324f6d33c0a987a6.jpg)
I have also worked as an instructional Multimedia Specialist for Grinnell College.
#VICTORIA 3 ART PROFESSIONAL#
Outside of Duke, since 2016 I have been Chair of the Digital Arts Community for ACM SIGGRAPH, an international professional organization focused on computer graphics and interactive techniques.īefore coming to Duke, I worked at Stanford University Libraries as an Academic Technology Specialist for the Introduction to the Humanities Program, where I also taught, and then as an ATS team manager for the Office of the Vice Provost for Undergraduate Education. I was co-lead of the Bass Connections Information, Society & Culture theme (2016-22), and partner in the Duke Game Lab, which sponsored a new Focus Cluster on Virtual Reality, Fictional Worlds, and Games, starting in 2021. I am also involved in faculty governance, and was elected to the Executive Committee of the Academic Council (ECAC) for 2018-20. At the John Hope Franklin Humanities Institute I lead the Duke Digital Humanities Initiative, where I co-direct the PhD Lab in Digital Knowledge and the NCCU-Duke Digital Humanities Fellows Program. I also collaborate in the Wired Lab for Digital Art History & Visual Culture and the Visualizing Venice/Visualizing Cities consortium, and helped create the new undergraduate interdepartmental major between Computer Science and Visual and Media Studies at Duke, as well as the Computation and Design major at Duke Kunshan University (DKU). At Duke, I currently direct the Information Science+Studies Certificate Program, the Digital Art History/Computational Media MA in Art, Art History & Visual Studies, and the interdisciplinary PhD in Computational Media, Arts & Cultures, for which I was the inaugural DGS. I have a strong interest in interdisciplinary and lab-based approaches to scholarship and to the digital and hybrid futures of higher education, pedagogy, museums, and public scholarship, and have served in various leadership roles. I am currently co-editor of the upcoming Bloomsbury Encyclopedia of Visual Culture, with a focus on Digital Futures. Some of my recent written work has appeared in Media and Communication, the Routledge Companion to Media Studies and Digital Humanities, and the recent CLIR report on 3D/VR in the Academic Library. I also co-create video game based art installations with Psychasthenia Studio, and engage in digital arts curation and exhibition projects within the digital arts community at ACM SIGGRAPH. A new project, Visualizing Lovecraft, explores the multimodal digital remediation of fictive places and spaces as a form of literary adaptation. Recent collaborative, archives-driven digital projects include Digital Durham, NC Jukebox (NC mountain music), Ghett/App (architectural history of the Venetian Ghetto), and Virtual Black Charlotte, in collaboration with Johnson C Smith University. My current projects focus on extended reality (XR) experiences in urban, exurban, and exhibition context, with ongoing attention to location-based augmented reality. Rather than having a set goal for players to strive towards, in Victoria 3, players will have to decide on their own goals, be it a smaller scale goal like uniting Europe under a single government, or a larger goal like complete world domination.My primary teaching and research interests are in the intersection of digital humanities and technology, media, communication, and information studies, especially in relation to spatial, immersive, and interactive media forms, histories, and cultures. Victoria 3 will be rather freeform in nature, allowing players to set their own ultimate win conditions, much like Crusader Kings 3 or Hearts of Iron 4. It also helps that just about every inhabitant of a nation is set to be simulated, with each person having their own personal beliefs, political preferences, and standards of living. Since it is a grand strategy game, players can choose to play different factions for different playthroughs. One of the key features of Victoria 3 is set to be replayability. Players have to develop their nations through industry, trade, and political machinations. Set during the 19th and early 20th centuries, Victoria 3 is going to be more of a societal simulation than another Paradox game like Europa Universalis.
#VICTORIA 3 ART PC#
Paradox Interactive’s newest grand strategy game Victoria 3 now has a gameplay trailer, revealed during the PC Gaming Show.